Update to difficulty / balance


I've changed how the zombies spawn in the latest version to be incremental. For example, instead of spawning 10 zombies over and over every X seconds, it starts off at a smaller number and eventually climbs to a higher number after each spawn period. 

This should make the nights easier starting out but more difficult as morning approaches.

Files

FeverCabinDemo1.2.2.rar 722 MB
Dec 29, 2019

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